Mumma4Gam, Ableton Live Set by Dan Senn for live performance
Mumma4Gam9.1 by Dan Senn
A description of an Ableton Live Set for live improvisation and performance.
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Mumma4Gam consists of "Pulled String Sounds" using my Mother's (Elayne Senn's) childhood violin which were recorded as independent improvisations and subsequently organized into soundfonts for future use.

Here are some performance demos using a small portion of the Set presented above -> 1) What Buzzed Around Her Head, 2) New Skates, 3) Eee, 4) FuhFuhFuhFah, 5)
After Skating, 6) Mayflower


<-- This graphic is used used to describe the 8 x 8 matrix buttons of the the first 8 positions of the chart above as shown on a LaunchPad Pro. The titling, which can only be seen using a print out, describes the sound that will be heard when triggered. Click the image to enlarge.

The buttons of first 8 columns above (LaunchPad Pro 8x8 representation to left) rests atop a soundfont which includes all of the improvisations mentions above and can be performed by clicking the record button in the mixer below and using a MIDI device (keyboard or the LPP in the Note Mode). The color coded buttons trigger such pre-recorded MIDI performances routed to the front speakers within a random  stereo field. The pitch labels (i.e. C, C#, D...) are used to indicate a loose catagorical sense of pitch for these MIDI files suggesting that pitch may be a primary organizational principle for live performances. Public performances may also be made directily using an external MIDI device even if finding a "sensable" (not random) path through the textures is very difficult. Therefore, these pre-recordings were made. Below each column here, please note, again, the channel routing indicators to the front speakers [A] and to the reverb sends.

The buttons of second 8 columns (after the mic input in position 9) are duplicates of the first 8 except that they are routed to the rear two speakers [B] and include expanded labeling like that applied to the LPP chart to the left (printed for live performances). All 16 of the first columns  rest atop identical MIDI accessbible soundfonts and are unlikely to be used in live performances. These are duplicated to create front and back densities throughout the performance space.

The final 8 columns are unrelated to the Pulled String Sounds and are comprised of turned files (continuous ringing) recorded from each lyde of the first four Gamelydes (13 x 4, or 72 files). These may be integrated with the preceding Pulled String files and used as a transition to the 4GamLycon Set.


Ableton Live Set Index